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As Scott explains, what separates STEM from traditional science and maths education is the blended learning environment and showing students how the scientific method can be applied to everyday life. It teaches students computational thinking and focuses on the real-world applications of problem solving. This is where Project-based Learning comes in, Edutopia describes PBL as: a dynamic classroom approach in which students actively explore real-world problems and challenges and acquire a deeper knowledge.
Robotics offers an excellent tool for building and sustaining STEM interests because students are constantly challenged to solve real-world problems that require critical thinking, collaboration, and innovation using tools that are relevant to them. At Kookaburra we've ensured that you have access to a strong Robotics continuum that will meet the needs of your students, regardless of their age, ability or interest level.
Science and innovation are recognised internationally as key for boosting productivity, creating more jobs, creating better jobs, enhancing competitiveness and growing an economy. STEM is a curriculum based on the idea of educating students in four specific disciplines, integrating concepts that are usually taught as separate subjects - science, technology, engineering and mathematics - in an interdisciplinary and applied approach. Rather than teach the four disciplines as separate and discrete subjects, STEM integrates them into a cohesive learning paradigm based on real-world applications and emphasises the application of knowledge to real-life situations. What separates STEM from the traditional science and math education is the blended learning environment and showing students how the scientific method can be applied to everyday life. It teaches students computational thinking and focuses on the real-world applications of problem solving. A lesson or unit in a STEM class is typically based around finding a solution to a real-world problem and tends to emphasise project-based learning. A variation of STEM is STEAM, which includes an 'A' for art and design. Artistic design is becoming an important part of STEM education since creativity is an essential part of innovation. Many STEM lessons involve building models and simulating situations. A good STEM lesson ensures that students understand the connection to the real world. Let Kookaburra help you navigate the world of Robotics, STEM, Coding, Programming and Makerspace with our fantastic range of Robotics, STEM & Technology Products - we are well-equipped to inform and educate teachers, educators, students and parents in new and emerging technologies that will assist in implementing STEM education in your school.
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Whether you are teaching STEM concepts in the classroom or engineering a robot to beat the competition, TETRIX® Building Systems help you reach your goals. These systems include TETRIX® PRIME and TETRIX® MAX, which work individually and together.
Affordable– sets can be used year after year with teams of up to 4 students, and numerous builds can be constructed with just the PRIME Robotics Set.Simple – easy building and disassembling of a prototype in a single class period.Versatile – excellent for engineering – quickly test and perform multiple design iterations.Compatible – with TETRIX® MAX elements – congruent hole patterns and fasteners ensure true integration of elements.Empowering – ability to integrate with multiple control systems, allows your students to grow as their capabilities do.
Comprehensive – there are more than 100 elements to choose from, and several builds can be constructed with just the MAX Robotics Set.Robust – ideal for student competitions – durable for large-scale robots and provides secure connections.Quality – the robot building system of choice for the FIRST® Tech Challenge.Compatible – with TETRIX® PRIME elements – congruent hole patterns and fasteners ensure true integration of elements.Transformational – use real-world tools to learn and apply the engineering design process while boosting problem-solving and critical-thinking skills.
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There’s no rule that says learning shouldn’t be fun, or that playing can’t be valuable. If there is, SPRK Edition was created to break it. SPRK makes the skills of the future approachable and practical. And most importantly, fun!
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